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How To Keyframe Face Colors In Maya

After y'all have created your model, you can add together colour and shading to it by doing the following:

  • Create a material and assign it to your object
  • Gear up a color for the object
  • Map a texture to any of the material attributes. Encounter Map a 2nd or 3D texture to a fabric for more information.
  • Suit the material attributes, for example, its specularity, transparency, then forth

Create a material and assign information technology to your object

Right-click your object in the viewport and select Assign New Fabric. Select any of the available shaders from the editor that appears. In this instance, a Phong shader is created and assigned to the trunk of the dinosaur model.

Set a color for the object

You tin ready a color for your object past clicking the Color value swatch to edit the color using the Color Chooser.

Alternatively, you tin can map a texture to the Colour aspect of your material, as demonstrated in the Map a texture to any of the material attributes section beneath.

Map a texture to any of the fabric attributes

Y'all tin map a texture to any of the material attributes that appear with a icon abreast it.

For example, you can add together color to your model by mapping a file texture to the cloth'south Color aspect, or add surface detail by mapping a normal map to the Bump Mapping attribute to give the appearance of a crude surface.

  1. Click the icon abreast the Color attribute and select File.

    A File texture node is created. Click the browse icon beside Prototype Name to navigate to your texture file.

    Press vi for textured mode in the viewport to run across the texture practical to the dinosaur.

  2. Similarly, click the icon beside the Bump Mapping attribute and select File.

    Select the file node in the Attribute Editor and click the scan icon to navigate to your normal map.

  3. Display your normal map in tangent space or object space.

    In this example, the bump on the model's torso is not very realistic. To right this, select the bump2d node, then select Apply As > Tangent Space Normals.

  4. Note: A icon indicates that a texture has been mapped to an attribute.

Adapt the material attributes

You lot can farther refine the shading of your model by adjusting whatsoever other material attribute.

For example:

  • Increase the size of the specular highlights by adjusting the Cosine Ability attribute
  • Give the dinosaur a metallic, shiny skin by changing the Specular Colour to a lighter grey

The attributes that you tin conform depend on the shader that you have assigned to the material. Dissimilar attributes are available for the Blinn shader, for instance, every bit compared to the Lambert shader.

This topic covers the basics of creating and assigning a textile to an object. For avant-garde users, you lot can create materials using the Hypershade. See Wait development using the Hypershade.

How To Keyframe Face Colors In Maya,

Source: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-LightingShading/files/GUID-93AE85F5-F147-4B08-97B7-4D7423BB45AE-htm.html

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