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Hill Climb Racing 2 Neck Flip

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Loma Climb Racing is a mobile game developed past Fingersoft. You lot play as Newton Bill, a man driving various vehicles, trying to reach the end of each stage, be it in a motorbike in the countryside or a monster truck on the moon. Yous can earn coins past collecting them in each phase, past receiving big air time note Each second y'all are suspended in midair, your air fourth dimension increases from "air time" to "big air time" and eventually "insane air time", or doing tricks in midair in your vehicle. You tin employ your coins to unlock new vehicles or upgrade the ones y'all already have, as well equally purchase new terrain. The merely obstacles you face throughout the entire game are getting your neck snapped through reckless driving and running out of fuel note There are many fuel tanks lined up throughout each level to ensure you are well-stocked. That's the plot, and it'southward pretty directly forward, though frequent updates adding new vehicles and courses keep the game fresh.

A sequel, Hill Climb Racing 2, was released in 2016, featuring an actual racing fashion and multiplayer functionality.


Tropes present throughout Colina Climb Racing:

  • 555: The Ambulance has "DIAL 555-NECKFLIP" written on it.
  • Adam Smith Hates Your Guts: Every time you purchase an upgrade, the next one's toll goes up, usually to the next squared number*one thousand. Same thing is washed with boosters, which accept their costs get up by about 30 with each i you purchase.
  • Alien Abduction: Meet aliens in the Space level and they will housebreak Bill, which causes a game over.
  • Alien Sky: The Conflicting Planet has an oddly dark light-green heaven.
  • All There in the Manual: Yes, the driver has a name—Newton Beak, to be exact.
  • Arc Words: The give-and-take "finger" keeps showing up because the game's made by Fingersoft and the player controls it with their finger. Large tires have "Finger Monster" written on them, tourist bus has "Experience the Finger!" and "FingerTours" advertised on it, the police car is used by "Fingertown PD", there are the Finger Screw and Big Finger vehicles, and the Roller Coaster takes place in Fingerpark.
  • Artistic License – Cars: All vehicles use fuel at a stock-still rate, regardless of speed. And then information technology's non a proficient idea to go slowly and "conserve" fuel, as information technology volition just make y'all run out of information technology in a shorter altitude. The fuel canisters are substantially but fourth dimension extensions. For the Moon Lander though, fuel usage is much greater when flying than driving, so information technology's possible to conserve fuel by minimising flying.
  • Artistic License – Physics: Apart from the Acceptable Breaks from Reality (such equally non having your car or driver destroyed by big falls), in that location are a few weird ones:
    • Moon Lander: Despite the fact that the booster nozzles machine-swivel to face downwards most of the fourth dimension, you volition still pick upward more than groundspeed while flying horizontally if yous point your nose up than if you fly level.
    • Hovercraft: Despite the fact that you take a massive fan mounted high on your dorsum that should be forcing your bow into the ground, the hovercraft readily tips over backwards.
  • Badass Normal: The jeep, your default car, definitely proves itself as one of the virtually counterbalanced vehicles once it has been completely upgraded. It's specially good at flips, one of the best vehicles for that purpose, in fact (behind the motocross bicycle).
    • The driver may also count. Wait at all the things he can practise in his cars! Even exhale in space!
  • Batman Can Breathe in Space: The guy who drives all of these vehicles never wears anything special on the Moon, Mars, or Alien Planet levels.
  • Big Badass Rig: The truck is described as having "weight, power, turbo whistle, and attitude" every bit well equally a big upgradeable fuel tank. It besides has a more elaborate and cool design compared to most vehicles.
  • Bread, Eggs, Breaded Eggs: There are ii Game Over messages: "Commuter Down" and "Out of Fuel", with the one-time being shown if you striking your caput on something and the latter if you run out of fuel. However, it is possible to run out of fuel after being hit or hit something after running out of fuel. And then the game would show "Driver Down & Out of Fuel".
  • Bottomless Pit: A few levels have pits that, while you may fall into them and doing so ends your run, aren't actually bottomless. The same cannot be said for the Rainbow level, though.
  • Bribing Your Style to Victory: You tin can pay for coins or gems so y'all can buy vehicles, tracks, and upgrades much faster.
  • Cap: Coins and diamonds max out at 2147483647, due to that being the limit of 32-bit signed integers. It would accept an exorbitant amount of time to get that many coins and especially diamonds anyway, and so you're unlikely to reach it.
  • Controllable Helplessness: There are times where the vehicle gets stuck in a hill with admittedly no way to escape. You can tap the pedals and it may even move slightly, but the only action left at that point is waiting for the fuel to run out or restarting/exiting.
  • Convection Shmonvection: The Volcano level allows your cars to pass through lava completely unharmed. It slows y'all down and catches your auto on fire, burning abroad gasoline, but does no permanent damage whatsoever.
  • Cool Car: All the cars.
    • Cool Bike: The motorcross and quad bikes.
    • Cool Train: The kiddie train.
  • Covered in Mud: Your character and his vehicle, while driving through the Mudpool, specially the more mud-covered areas. It's actually the only rails where this happens.
  • Deliberately Monochrome: The Ragnarok stage is almost completely black, white, and greyness, with the vehicle and about interface elements getting inverse. The only things that stay colored are gems and the adjacent level flag.
  • The Determinator: Newton is really only doing this because he wants to. As the app clarification puts it:

    With little respect to the laws of physics, Newton Beak will non residue until he has conquered the highest hills upwards on the moon!

  • Down in the Dumps: The Junkyard stage, full of abandoned vehicles to drive on.
  • Dreaming of a White Christmas: The Christmas and North Pole stages.
  • Early on Installment Weirdness: The original versions wouldn't have the ability to switch from each tab freely, instead you had to tap a button to move to the next tab.
  • Edible Collectible: The Xmas and North Pole levels have chocolate coins to collect instead of normal coins, though they accept the same value as regular ones.
  • Endless Game: Stages don't cease, no thing how far yous drive. You tin keep going forever if you're skillful enough.
  • Iv-Seasons Level: The Seasons level changes its background and setpieces corresponding to another season every few hundred meters.
  • Gold Makes Everything Shiny: The Luxury car, which is the only vehicle that appears gilded and costs 2000000 coins. While it's not smashing equally a vehicle itself, it does have paying passengers in the back.
  • Grave Sense of humour: The Halloween level has graves which say "Flip in peace".
  • Halloween Episode: The Halloween level, which has you driving through spooky graveyards, past haunted houses, over pumpkins, and across bridges made of bone, all while lightning occasionally strikes and sends you flying if you lot're besides shut. It'southward also the showtime level to accept dissimilar music from the norm (a "spooky", Danny Elfman-style version of the primary theme).
  • Hippie Van: One of the unlockable vehicles is a Hippie Van, a van decorated with a rainbow, a flower, and a pacifist symbol, with two hippies sitting in the back. Information technology isn't that fast or practical, but it ignores trees in forest levels and its gas tank is ameliorate than most vehicles'.
  • Hyperactive Metabolism: Bill regains some health lost due to blood-red chemical poisoning and fuel in the Mill when he eats a carrot.
  • Joke Item: Or rather, "Joke Vehicle", of which there are several.
    • The tractor is slow as hell, and while it has a lot of power for climbing hills and pushing through obstacles (especially when upgraded), it likewise tips over extremely easily. At least it'due south cheap.
    • Both games take a Segway/hoverboard-like vehicle, referred to as the 1-wheeler in the first game and the monowheel in the 2d, and in each game, information technology falls into this category. Its controls are very different from the other vehicles and take some time getting used to, and fifty-fifty when y'all do go the hang of information technology, you tin can't build a running start to climb hills without face-planting — forcing you to go much slower than other vehicles. Given that the second game is built effectually racing, this renders information technology effectively useless for the bulk of the game. When upgraded, it is surprisingly good at climbing hills without such a running get-go, but yet not equally good as other vehicles.
    • The police car is pretty much a Jack-of-All-Stats all around, but what pushes information technology into this category is the fact that information technology was the commencement vehicle to take visible damage. This ways that, as you drive, the siren, the doors, the hood, and eventually the roof volition come flying off, causing it to wait similar Buford T. Justice's car in Smokey and the Bandit when all is said and washed. (All the damage is purely cosmetic, though.)
  • Lethal Joke Item: Or rather, "Lethal Joke Vehicle":
    • The hippie van in the first game. It's not only deadening, merely it's the only vehicle that takes harm that isn't merely corrective — its wheels will become damaged over time, reducing their traction before they eventually autumn off, forcing you to stop so the driver tin can get out and change them. Sounds terrible, right? Well, it is... except on those levels that have copse in them, where the hippie van is by far the best selection due to the fact that it can drive through trees without any effect. When upgraded, its large gas tank as well makes it a good choice for levels like the Highway and the Beach that are more focused around long-distance driving than climbing steep hills.
    • The Minibike besides qualifies. Information technology's hard to control at first, until you get the hang of altering your balance in midair and realize it's a money-making machine thanks to its ability to flip in ludicrously tight spaces. The game nerfs the payout you go for back and front flips to residue it out.
    • In the second game, at that place'southward the bus. While its high grip, depression toll, and the fact that information technology's the second new vehicle yous unlock make it very useful in the early game, it comes with ane caveat: it eventually breaks in half as it takes more and more impairment. Oddly plenty, given that the front wheels still have power going to them, you can still drive it — and in fact, some parts (peculiarly big gaps that the bus' rear wheels might've gotten caught on) are actually easier to go through with only half a double-decker versus a full one.
  • Lethal Lava Land:
    • The Volcano in the first game. Driving through lava doesn't kill y'all, but it does set up your car on fire, which burns through your gas tank.
    • In the second game, lava eventually shows upward in the Mine and Desert levels. If only your vehicle touches information technology, you're fine, but if your driver touches it, it is a I-Hitting Impale.
  • Level Goal: Unlike most levels, Space Mission has a point where it ends. Information technology's the planet at the 650m marker, and you accept to actually land on it rather than laissez passer it.
  • Limited Wardrobe: Neb always has his cherry shirt, jeans, and ruby-red cap on. Fifty-fifty in levels with much lower or college temperatures/other astringent weather condition conditions. He only puts on a Santa chapeau and fake beard whe he'southward riding the Sleigh.
  • Loads and Loads of Loading: The game takes betwixt 8 to 15 seconds to load, with each level taking 3 to 5 seconds to get-go. Levels themselves don't take mid-play loading zones usually, though in that location are some stages that have to cycle through multiple backgrounds and assets, similar Kick Military camp and specially Seasons. You can expect several times where the game freezes for a second or ii to load the side by side part of the stage there.
  • Master of All: The Garage vehicle. Thank you to its customizability and power of Legendary parts, it can excel at every major attribute (speed, acceleration, grip, stability, wheel size, etc).
  • Heed Screw: Prognosis. It features you driving on an unknown location with h2o, huge clouds, floating rocks, snakes with shells that feel rubbery, and blueish alien mushrooms. The developers accept described it as "a psychedelic mind-angle and surreal experience inspired by classic progressive rock."
  • Money Multiplier: The Luxury car has two rich passengers in the jacuzzi with one of them throwing coins as you drive. If you can keep in them in, they'll throw more than and more coin, which tin further be increased with wealth upgrades.
  • Mood Whiplash: The Ragnarok level. Whereas the residue of the game is fairly lighthearted (fifty-fifty the Halloween level is more spooky than scary), Ragnarok has a Deliberately Monochrome art mode reminiscent of Limbo, with the music and HUD altered to match. Lovecraftian abominations the size of skyscrapers wander around in the background, one of which you drive on summit of, and there'southward as well a huge Difficulty Spike attributable to the traps scattered throughout, including pits of magical, deadly water (the just points of colour in the level) that kill you lot the moment you touch them.
  • Moving the Goalposts: There are achievements for unlocking all vehicles, levels, and maxed vehicles. However, since new vehicles and tracks are introduced in nigh every update, these goals go harder and harder to reach (specially the "fully upgrade all vehicles 1", which would easily take months).
  • Mythology Gag: In the second game, 1 of the unlockable paint jobs for the starting jeep is its original, low-res appearance from the beginning game. You can likewise unlock the original Newton Bill driver pare.
  • Neck Snap:
    • One of the 2 ways you can lose. Aim it right, and you tin can get extra points for a Cervix Flip.
    • When driving the tourist bus, the kiddie train, or the hippie van in the get-go game, or the bus in the second, your passengers would also get these.
  • Neon City: The Neon level takes identify in a very 80s-styled regal and turquoise city full of neons (some of which tin be driven on) and palms.
  • Over-the-Acme Roller Coaster: The Roller Coaster has some extremely steep hills which many vehicles won't climb over and as with most tracks, goes on forever.
  • Palette Swap: The trunk of your garage vehicle is typically some other vehicle'due south body with a unlike color. For example, Hill Climber goes from ruddy to blueish and Rally Auto goes from bluish to purple.
  • Peninsula of Ability Leveling: The Moon is the best place for quickly earning coins, thanks to you getting half a thou coins for every second spent in the air.
  • Printing Start to Game Over: It's easy to get the driver hit inside seconds if you lot only hold the gas console at the start. The "Alive Fast Flip Young" achievement actually encourages ending the run early by getting a neckflip within 5 seconds from stage start.
  • Randomly Generated Quests: There are three random Daily Missions given each day. They typically involve you doing stunts or collecting items. There's too a Daily Claiming which has you lot attain a sure distance of a random stage (fifty-fifty those you haven't unlocked) with five free tries.
  • Cherry-red Ones Go Faster: The cherry-red race automobile was originally the fastest vehicle in the showtime game. Since and then, though, new vehicles like the rally automobile (blueish), the dune buggy (brownish), and the dragster (orangish) have information technology beat.
  • Ride the Rainbow: The Rainbow level literally has you drive on it. In that location's also a lot of foreign imagery in the background and it's one of the more difficult tracks.
  • Shifting Sand Land: The Desert and Embankment levels.
  • Shows Damage: Bill shows when and how much he's poisoned by his skin color changing.
  • Slippy-Slidey Ice Globe: There's the Chill, and later on the Arctic Cave and the ii Christmas-themed levels.
  • Some Kind of Strength Field: The game only lets you lot go so far backward.
  • Space Zone: The Moon, Mars, Alien Planet, and plain Space levels accept place in that location, complete with contradistinct gravity.
  • Spider Tank: The Carantula is a vehicle that walks on four legs and has a seat for Neb in the middle, designed with a articulate mechanical aesthetic.
  • Tank Goodness: The tank. The flavor text when unlocking it even simply says "information technology's a tank!".
  • This Looks Like a Chore for Aquaman: Some of the less useful or hard to apply vehicles tend to take an actual purpose on a specific runway. For instance, the rather crap Hippie Van can ignore trees on woods levels which would normally exist quite the obstruction. There'southward too the Sleigh, which is pretty long and awkward to use on almost tracks, only it can hold gifts on the Due north Pole stage in its back which so can exist delivered, making earning money from delivering and getting an achievement related to it far easier.
  • Transforming Vehicle: The Mutant can transform between three forms - a standard car, a automobile with higher height and break, and a car surrounded by a huge wheel, with each course having benefits in different situations.
  • Visible Olfactory property: To show that Bill is intoxicated due to chemicals in the Nuclear Plant, dark-green odor clouds fly out of his oral cavity.
  • When All Else Fails, Become Right: There is an invisible wall on the left which appears to move the further you get right, making information technology articulate that you're supposed to go in the contrary direction.
  • Would Hurt a Child: The Kiddie Railroad train. Now you tin can nail children into the ground too!
  • Wraparound Background: Some levels have backgrounds which effectively repeat if you enable the background curlicue option. For eample, Structure has a huge pointy skyscraper on the lft which with some driving moves to the right, then afterward driving for most 400 more meters of it going to the left it'll show upward on the right once again.

Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HillClimbRacing

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